Feed 'Yer Mama Rules

Table of Contents

Setup

Remove the Point Tracking Card and the 3 Quick Rule cards from the deck and then shuffle the deck and deal every player 3 Cards.

Place the Point Tracking Card face up in the middle of the play area and set all player markers on the start space of it.

Place the Food Board (Bottom of the box) in middle of the play area and place a Food (Brown cylinder piece) on the start space.

Place all of the rest of the Food and the Coins in the middle of the play area as well.

Everyone rolls the die and the highest roller goes first

Give out bonus resources to each player depending on turn order:

Turn Order

Bonus Resources

Player 1

None

Player 2

1 Card

Player 3

1 Coin

Player 4

1 Food

Player 5

1 Card and 1 Coin

Here is how it should look:

Your Turn

On every turn, you will follow these steps. These steps must be done in order, but each step is optional.

  • GAIN 2 COINS or DRAW 1 CARD or GAIN 1 FOOD
    Either take 2 coins from the middle, draw 1 card randomly from the deck, or take 1 food from the middle.
  • USE YOUR CARDS' ABILITIES
    For each of your cards that you have bought and placed in front of you, you may use the ability written on the card. You may use these in any order, but you don't have to use them all. The portion in italics is not part of the ability, but is a note about the card. For example, if the Wolf tries to kill the Cat, you can refer to the italics on the Cat saying that it cannot be killed.
  • PLAY CARD(S)
    Pay for them using the cost in the top corners of the card. The top left is the coin cost and the top right is the food cost. Spend the coins and food you have gained, by placing them back into the middle of the play area, then place the card you bought in front of you. You can now use the cards ability on every other turn. The portion in italics takes effect immediately.
  • FEED 'YER MAMA
    Pay the current amount of Food that is on the next space of the Feed ‘Yer Mama Food Board from where the current Food Marker is located. Then, move your player up one space on the Point Tracking Card. Finally, move the Food Tracker on Food Board up one space, so that the next time a player tries to Feed Mama, it will cost more Food. You may only do this once per turn.

Winning

If you reach the winning Space on the point tracking card, you have Fully Fed 'Yer Mama and you win the game!

The Winning Space depends on the number of players playing.

Players

Number of Times to Feed 'Yer Mama

2 Players

6 Times

3 Players

5 Times

4 Players

4 Times

5 Players

3 Times (On some rule cards, it says you need 4, but 3 times is recommended)

Rules & Exceptions

If you ever get to gain Coins and there are no Coins left, you may steal Coins from other players. For example, if you need to Gain 4 Coins and there are only two left in the middle, you take the two in the middle and could take 1 Coin from 2 Players or 2 Coins from 1 Player

If you ever get to gain Food and there are no Food left, steal Food from other players like you do with the Coins. See Pig for Exception

If you ever get to draw cards and there are none left, do nothing.

If the cards run out, reshuffle all the cards that have been discarded for any reason.

Abilities in italics are not part of each turn’s action, but something that is always true of the card.

Terminology

Gain: Take resources from the bank of resources in the middle of the play area; if there are none left, take them from other players.

Pay: Put your resources into the bank of resources in the middle of the play area.

Copy an Ability: Do whatever the ability of the card you are copying says word for word, except for the portion in italics.

Draw: Take a random card from the pile of cards in the middle of the play area.

In Play: Cards that have been bought and are currently in front of a player.

Steal: Take resources from another player for yourself.

Discard: Place a card from your hand face-up in a pile next to the draw pile. These cards will be shuffled when the deck runs out.

Kill: Same as discard, but this is referring to an Animal that is In Play. Place face-up in the discard pile. These cards will be shuffled when the deck runs out.

Destroy: Same as kill, but this is referring to a Plant that is In Play. Place face-up in the discard pile. These cards will be shuffled when the deck runs out.

Animal: Cards that are animals, depicted with a brown background and have a Food/Burger Icon in the top right.

Plant: Cards that are plants, depicted with a green background.

Card Clarifications

Corn: You cannot copy another player's animal. Only copy the part of the ability that is not italicized. You can either Gain 1 Coin or Pay 2 Coins to Copy, not both.

Dog: The Wolf can kill the Dog. Once the Dog is dead, your other animals can also be killed. You can kill your own pig even if you have a dog. If you have 2 Dogs, none of your animals can be killed, including the dogs.

Goat: You decide which plant to destroy AFTER rolling the die. The number facing on the die must match the Coin cost of the Plant. For example, a 5 can only destroy a Tomato

Fox: You cannot copy one of your own animals. Only copy the part of the ability that is not italicized, for example if you copy the Dog, ignore the italics about your other animals. You can copy another fox, but if you do you must do exactly what the new ability says and pay another coin for this fox, but it does allow you to then copy one of your own animals, something a fox cannot normally do.

Pig: Gain 1 Food and place it on the Pig card. Food here cannot be spent. It also cannot be stolen from the raccoon or from other players when the food runs out*. You can kill your own pig even if you have a dog. When the pig is killed, count the number of Food on the pig and multiply it by 3, Gain that much food.
*It can be stolen if that is the only way a player can gain food, meaning no one else has food

Wolf: You decide which animal to destroy after rolling the die. When deciding if you can kill an animal, ignore the food cost and only compare the dice roll with the Coin cost. If the coin cost is lower than your roll, kill the animal. You cannot kill the cat

Chicken: Count the number of Chickens currently in play, including this one. Gain that many Food. If you have multiple chickens, they both count towards this number.

Game Contents

36 Cards

3 Rules Cards

1 Point Tracking Card ('Yer Points)

14 Plant Cards (2 of Each)

18 Animal Cards (2 of Each, except only 1 Horse)

20 Brown Food Pieces

20 Silver Coin Pieces

Advanced Rules

These Rules are recommended only after playing multiple times.

  • Rule Change #1.
    At the start of the game, only deal 1 card to each player. Also, place 3 cards face-up in the middle of the playing area. Players may pay for cards from here as if they were in their hand, but they cannot be drawn. When these cards are bought, replace them.

  • Rule Change #2.
    At the start of each turn, instead of doing step 1, roll the dice and gain temporary buying power equal to your dice roll to immediately spend on the following resources:

    Cost

    Resources

    1

    1 Coin

    2

    1 Card

    3

    1 Food

    4

    2 Coins

    5

    2 Cards

    6

    2 Food

    You cannot buy from the same row twice.

  • Rule Change #3.

    If you ever roll a 1 for any reason, steal 1 coin.

    If you ever roll a 6 for any reason, give another player 1 of your coins.


Special thanks to Jonny Al-Ashari for the Advanced Rules Inspiration.